

The engine constantly tries to perfectly match or make compatible all that resources and this cause the camera glitches sooo.įirst we need to "help" it with our brains and simple mathemathics.ģ20x240 small and standard one, its like a squared rectangle (yes squared)Ħ40x480 high resolution, like the one above only 4 times the size used on screen.ġ280x720 high definition one, this is like 4 times the high resolution but in a wide format.ġ920x1080 full high definition, for now we won´t work with this standard. Imagine you have a mugen engine resolution of 1280x720, a screenpack on 640x480 and a nice 3d stage equal on 640x480. Ok the resolution in the mugen engine depend on the configurations in the cfg file, the config on the motif (screenpack) and the local coord in the stage itself. Well, after brake my brain this morning, i finaly discover a metod for all the problems but sadly it require a lot or a least efforce. time to be happy.Īny maker in the comunity knows the problem for having 4:3 3d stages in a 16:9 wide enviroment, the camera problems and the ugly feel in the game. Hello everyone ,there´s be some time since i post anything ,so i like to share a nice tutorial to make 3d stages,screenpacks and characters who work on any resolution without problem.ġ.- you need an idea for the stage, like a 3d game rip or you own renderĢ.- the usefull 3d stage calculator in this forumģ.- any version of mugen but this time we were using the 1.0 one who work on any resolutionĤ.- and last but very important.
